"This is an overview of some of ways Second Life can be used, and in some cases, has been used for educational purposes. See Further Resources at the bottom of this page for links to more examples and other resources.
We have interpreted the term 'education' very liberally, since, like in real life, learning can occur when 'education' isn't deliberately happening. We see all of Second Life itself as a learning environment. Also, many of the projects listed are not educational projects per se... but point to ways that Second Life can be used in education...
- Distance and Flexible Education
- Presentations, Panels and Discussions
- Training and Skills Development
- Self-paced Tutorials
- Displays and Exhibits
- Immersive Exhibits
- Roleplays and Simulations
- Data Visualisations and Simulations
- Libraries, Art Galleries and Museums
- Historical Re-creations and Re-enactments, Living and Immersive Archeology
- Computer Programming
- Artificial Intelligence Projects
- Artificial Life Projects
- Multimedia and Games Design
- Art and Music Projects
- Literature, Composition and Creative Writing
- Theatre and Performance Art
- Photostories and Photo Scenarios
- Machinima
- Treasure Hunts and Quests
- Virtual Tourism, Cultural Immersion and Cultural Exchange
- Language Teaching and Practice, and Language Immersion
- Social Science and Anthropological Research
- Awareness/Consciousness Raising and Fund Raising
- Support and Opportunities for People with Disabilities
- Politics, Governance, Civics and Legal Practice
- Business, Commerce, Financial Practice and Modelling
- Real Estate Practice
- Product Design, Prototyping, User-testing and Market Research
- Interior Design
- Architectural Design and Modelling
- Urban Planning and Design
- Further Resources"
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